package domain.scenes;

import java.awt.Color;

import com.uqbar.vainilla.GameComponent;
import com.uqbar.vainilla.appearances.Circle;

import domain.terrain.CircularGround;
import domain.terrain.SquareGround;
import domain.worm.Worm;

public class TestScene extends MainGameScene {

	public TestScene(){
		this.addCollisionable(new SquareGround(200, 200, 200, 500));
		this.addCollisionable(new SquareGround(200, 200, 240, 550));
		this.addCollisionable(new SquareGround(200, 200, 440, 545));
		
		this.addCollisionable(new SquareGround(10, 800, 790, 0));
		this.addCollisionable(new SquareGround(10, 800, 0, 0));
		this.addCollisionable(new SquareGround(800, 10, 0, 790));
		this.addCollisionable(new SquareGround(800, 10, 0, 0));
//		
//		
		this.addCollisionable(new CircularGround(100, 500, 510));
		this.addCollisionable(new CircularGround(100, 520, 480));
		this.addCollisionable(new SquareGround(100, 100, 600, 480));
		this.addCollisionable(new CircularGround(100, 700, 500));
		this.addCollisionable(new Worm(300, 450));
		//this.addCollisionable(new Worm(500, 450));
		//this.addCollisionable(new SquareGround(800, 300, 0, 500));
	}
	
	
}
